Open the Lab from the main menu

Look for Lab beside the Pokédex and other menu options. Its subtitle displays your Stardust balance. Inside, Upgrades shows permanent stat improvements and run tools; Items opens the item pool and discovery catalog.

The header says to spend Stardust here. This is distinct from the PokéDollars displayed during a run. We inspected the Lab with a zero-Stardust guest account, so the amounts below are displayed prices, not a purchase test or a measured farming rate.

The original PokeBonk Lab showing permanent Training, Stamina, Agility and run-team upgrade cards
The Lab's Upgrades tab before any purchase, showing first-level costs. Captured from pokebonk.com, October 17, 2026. Game by the original project led by Charcher.

Permanent stat upgrades

These cards sit under the Lab's Training heading. The effect column describes one upgrade level. The level cap is the denominator on the card, such as 0/8; the price is what that untouched card showed in our session.

Training cards · first level only · v0.5.5, October 17, 2026
UpgradeEffect per levelLevel capFirst cost (Stardust)
Training+4% damage8100
Stamina+8 maximum HP8100
Agility+2.5% movement speed6120
Study+5% experience6120
Trading+8% PokéDollars6100
Fortune+5 luck6140
Magnetism+0.6 pickup range580
Leftovers+0.2 regeneration5120
Shell+2 armor6120

These bonuses address different needs. Stamina describes maximum health, Shell describes armor, and Leftovers describes regeneration. Study and Magnetism also have different jobs: experience gain and pickup reach. The names alone are not enough to compare them.

Move slots, vitamin slots, and offer tools

The Run team group includes upgrades that alter choices and capacity. A fourth move slot and a fourth level-up option are separate upgrades. The first gives room for another attack; the second changes how many cards appear when you choose an upgrade.

Run team cards · first level only · v0.5.5, October 17, 2026
UpgradeListed functionLevel capFirst cost (Stardust)
4th moveOpens the fourth move slot11,500
Vitamin slotsOne extra vitamin slot per level21,200
RefreshOne more offer refresh per run, per level6120
SkipOne more upgrade skip per run, per level; gives PokéDollars680
BanishOne more use per level to remove an option for the rest of the run6150
Fourth optionFour choices on level-up screens13,000
ReviveBegins a run with a Max Revive15,000
Research+25% research progress per level4250
Support teamRaises captured Alpha slots from two to three13,500
ArchiveThree more Archive slots per level3800

Refresh, Skip, and Banish also solve different problems. Refresh gives another use of the offer-refresh tool. Skip gives another use of skipping an upgrade and awards PokéDollars. Banish removes an option for the remainder of that run. Read the current prompt before spending a use.

The Lab's Revive card names a Max Revive. In the Items catalog, that item describes a revival with 60% HP. We have not bought this upgrade or triggered its revival in play, so the table reports what the game promises rather than a completed test.

Item discovery and the Archive

Switch to Items to inspect named item effects and the separate discovery section. Locked entries in our guest session displayed “???” with objectives such as playing more runs or reaching a level. Their hidden names cannot be safely inferred from the objective.

The Archive upgrade adds three slots per level. Its description says archived items stop appearing in item Poké Balls and Meowth's shop. That makes it a way to shape the available pool. We have verified the description, but have not tested archiving or restoring an item after purchase.

The item reference explains rarity, selected effects, stack limits, and the difference between items, vitamins, and move upgrades.

Plan around the problem you are encountering

After a run, identify what you want to change before spending. If a setup needs a fourth attack, inspect the move-slot card. If you want more control over level-up choices, compare the offer tools. If you are struggling with survivability, distinguish health, armor, and regeneration rather than treating every defensive upgrade as identical.

This is a decision framework based on the displayed functions, not an optimal purchase order. We have not compared clear rates, later upgrade costs, refund behavior, or the time needed to earn each amount of Stardust. Check your own current card price before confirming a purchase.

Keep a note of the game's version when following an upgrade plan. During this beta, release notes can change the assumptions behind an older build or progression recommendation.

Sources and verification

Checked on . We inspected both Lab tabs in a guest session with no upgrades purchased, using the original game's English interface in v0.5.5. Costs below are the first-level prices displayed in that session. Purchases, later prices, reward rates, and persistence across devices have not been tested.