VERSION WATCH

Latest checked: v0.6.2

The original game displayed v0.6.2 on . The recent updates focus on run results, upgrade choices, clearer information and control settings. This page selects the changes most useful to players; the game’s What’s new panel holds the original version history.

Read the version as well as the patch title

Patch #6 groups several changes together. Later hotfixes can correct them. In particular, v0.6.0 changed the map reveal described in the earlier announcement.

The original PokeBonk What’s new panel showing v0.6.2 and v0.6.1 dated October 18
The version history we checked, with v0.6.2 marked as this version. Captured from pokebonk.com, . Game by the original project led by Charcher.

v0.6.2

Long-run Training, mouse bindings and auto-run

  • The release notes set a minimum for Training rewards in long runs, addressing rewards that could fall to zero.
  • Actions can be assigned to middle, right and side mouse buttons through Settings → Keys.
  • Auto-run is limited to the current run, has an on-screen indicator and stops when you move backward.
  • Fixes cover attack effects lingering into another run and text disappearing from the Save to account form.

For your next session: Check your own bindings before following a keyboard guide. The Training change concerns repeated level-ups during a run; it is separate from the permanent Training purchase in the Lab.

v0.6.1

Guest progress and missing upgrade choices

  • A fix addresses Guest progress being lost after Exit and signing in again.
  • Level-ups should offer their full set of cards when only one move slot remains.
  • The large-map binding becomes editable, and move-learning information includes Pokémon names and portraits.
  • Other fixes address a capture target disappearing during a nearby evolution, a mislabeled Friend Ball, overlapping items and unintended card navigation.

For your next session: A save fix is not confirmation that a particular older result has been restored. If your progress is still missing, record the version and ask the original project to investigate.

v0.6.0

Map visibility correction and mobile home-screen fix

  • The large map and minimap are restricted to explored information. The notes remove the earlier reveal of the guardian altar, portal and remaining zone contents.
  • A mobile fix addresses home-screen flickering with battery saver enabled.

For your next session: Do not rely on an early Patch #6 screenshot promising that the map reveals everything after a guardian. This later correction takes precedence.

Patch #6 · v0.5.6–v0.5.8

Run-result recovery, clearer information and more settings

  • The update describes saving earned results after a closed or refreshed tab or a lost connection, with another submission attempt when you return.
  • Loading screens wait for the zone and Pokémon assets, and repeat downloads after updates are reduced.
  • A large map, move-learning lists and views of recorded run builds add information to the game. The later v0.6.0 map correction still applies.
  • Controller navigation, configurable keys, auto-run, automatic Ultimate use and attack-visibility options receive additions or fixes.
  • Mobile changes include clearer shop prices, joystick and camera improvements and a battery-saving option. Traditional Chinese, Korean and Russian are added to the game.
  • A separate progress-counter fix counts species beyond the last 30 runs. Other fixes cover shop freezes, repeated achievement claims and disappearing effects or portals.

For your next session: These are the project’s stated changes. We checked the current menus and release history; we have not crash-tested result recovery or benchmarked a phone or physical controller.

Why an older “infinite” build may no longer work

The October 17 balance update and v0.5.3 history changed how bonuses combine and enforced item limits. Same-kind bonuses add within their groups, rather than repeatedly multiplying without a limit. Ditto should not copy an already-maxed item, and Meowth should not sell one.

That makes the version important when watching a long-run clip. A huge result from an earlier build does not establish a repeatable current strategy. Compare the mode, starting Pokémon, Lab upgrades and item limits before using it as a plan. Our item and vitamin reference explains the checked limits; it does not claim a tested best build.

Season 2: co-op and skill fusion remain roadmap items

The original project’s October 17 roadmap describes cooperative play, a better endgame and more build options, including skill fusion, as work being tested for Season 2. The Patch #6 follow-up still prioritizes fixes and quality-of-life work until that season.

These announcements are plans, not a verified release of those features. Our v0.6.2 menu check showed Play / Classic, Survival and a separate Clan entry. We have not verified a co-op lobby or a usable fusion flow. A clan entry does not by itself mean friends can enter the same run.

The announcements target the following week, without establishing a guaranteed launch time here. Check a newer official announcement and the live menu before arranging a co-op session.

Check which update you are actually playing

  1. Return to the main menu of the original game between runs.
  2. Read the version button beneath the PokeBonk logo.
  3. Open it to read What’s new, starting with the newest entry.
  4. If the project has released a newer version, reload the original site and check the number again. An older open tab may still be running the previous code.

For a white screen or missing result during a run, start with our troubleshooting checklist. The recent saving announcements describe the intended recovery of earned results; they are not proof that every older lost result was restored, or that you can resume a run at its exact interrupted point.

Patch #6’s Discord post is titled October 17 and was posted at 19:57 UTC that day. Readers in UTC+8 see October 18. Dates in the version list above follow the game’s own displayed release dates. This is an independent guide; the original project provides the game and its updates.

Sources and verification

Checked on . We read the English in-game release history and inspected the Lab and settings in v0.6.2 on October 18. Patch #6 and Season 2 context come from the original project’s Discord announcements. These are attributed release summaries; they do not certify every fix on every device or a completed playtest of the new systems.