Latest checked: v0.6.2
The original game displayed v0.6.2 on . The recent updates focus on run results, upgrade choices, clearer information and control settings. This page selects the changes most useful to players; the game’s What’s new panel holds the original version history.
Patch #6 groups several changes together. Later hotfixes can correct them. In particular, v0.6.0 changed the map reveal described in the earlier announcement.

v0.6.2
Long-run Training, mouse bindings and auto-run
- The release notes set a minimum for Training rewards in long runs, addressing rewards that could fall to zero.
- Actions can be assigned to middle, right and side mouse buttons through Settings → Keys.
- Auto-run is limited to the current run, has an on-screen indicator and stops when you move backward.
- Fixes cover attack effects lingering into another run and text disappearing from the Save to account form.
For your next session: Check your own bindings before following a keyboard guide. The Training change concerns repeated level-ups during a run; it is separate from the permanent Training purchase in the Lab.
v0.6.1
Guest progress and missing upgrade choices
- A fix addresses Guest progress being lost after Exit and signing in again.
- Level-ups should offer their full set of cards when only one move slot remains.
- The large-map binding becomes editable, and move-learning information includes Pokémon names and portraits.
- Other fixes address a capture target disappearing during a nearby evolution, a mislabeled Friend Ball, overlapping items and unintended card navigation.
For your next session: A save fix is not confirmation that a particular older result has been restored. If your progress is still missing, record the version and ask the original project to investigate.
v0.6.0
Map visibility correction and mobile home-screen fix
- The large map and minimap are restricted to explored information. The notes remove the earlier reveal of the guardian altar, portal and remaining zone contents.
- A mobile fix addresses home-screen flickering with battery saver enabled.
For your next session: Do not rely on an early Patch #6 screenshot promising that the map reveals everything after a guardian. This later correction takes precedence.
Patch #6 · v0.5.6–v0.5.8
Run-result recovery, clearer information and more settings
- The update describes saving earned results after a closed or refreshed tab or a lost connection, with another submission attempt when you return.
- Loading screens wait for the zone and Pokémon assets, and repeat downloads after updates are reduced.
- A large map, move-learning lists and views of recorded run builds add information to the game. The later v0.6.0 map correction still applies.
- Controller navigation, configurable keys, auto-run, automatic Ultimate use and attack-visibility options receive additions or fixes.
- Mobile changes include clearer shop prices, joystick and camera improvements and a battery-saving option. Traditional Chinese, Korean and Russian are added to the game.
- A separate progress-counter fix counts species beyond the last 30 runs. Other fixes cover shop freezes, repeated achievement claims and disappearing effects or portals.
For your next session: These are the project’s stated changes. We checked the current menus and release history; we have not crash-tested result recovery or benchmarked a phone or physical controller.
Why an older “infinite” build may no longer work
The October 17 balance update and v0.5.3 history changed how bonuses combine and enforced item limits. Same-kind bonuses add within their groups, rather than repeatedly multiplying without a limit. Ditto should not copy an already-maxed item, and Meowth should not sell one.
That makes the version important when watching a long-run clip. A huge result from an earlier build does not establish a repeatable current strategy. Compare the mode, starting Pokémon, Lab upgrades and item limits before using it as a plan. Our item and vitamin reference explains the checked limits; it does not claim a tested best build.
Season 2: co-op and skill fusion remain roadmap items
The original project’s October 17 roadmap describes cooperative play, a better endgame and more build options, including skill fusion, as work being tested for Season 2. The Patch #6 follow-up still prioritizes fixes and quality-of-life work until that season.
These announcements are plans, not a verified release of those features. Our v0.6.2 menu check showed Play / Classic, Survival and a separate Clan entry. We have not verified a co-op lobby or a usable fusion flow. A clan entry does not by itself mean friends can enter the same run.
The announcements target the following week, without establishing a guaranteed launch time here. Check a newer official announcement and the live menu before arranging a co-op session.
Check which update you are actually playing
- Return to the main menu of the original game between runs.
- Read the version button beneath the PokeBonk logo.
- Open it to read What’s new, starting with the newest entry.
- If the project has released a newer version, reload the original site and check the number again. An older open tab may still be running the previous code.
For a white screen or missing result during a run, start with our troubleshooting checklist. The recent saving announcements describe the intended recovery of earned results; they are not proof that every older lost result was restored, or that you can resume a run at its exact interrupted point.
Patch #6’s Discord post is titled October 17 and was posted at 19:57 UTC that day. Readers in UTC+8 see October 18. Dates in the version list above follow the game’s own displayed release dates. This is an independent guide; the original project provides the game and its updates.
Sources and verification
Checked on . We read the English in-game release history and inspected the Lab and settings in v0.6.2 on October 18. Patch #6 and Season 2 context come from the original project’s Discord announcements. These are attributed release summaries; they do not certify every fix on every device or a completed playtest of the new systems.